Friday, July 4, 2014

Codex Astartes Fenryka - Blood Claws


Blood Claws are the hot blooded, head strong youths of the Space Wolves Chapter. They are legendary for their headlong charges into the battle lines of the enemy ready and willing to rip them apart even at the cost of their own lives.

Now players have to UNDERSTAND that Blood Claws are an expensive unit, 225 points to be exact but they are not worthless. Blood Claw units can number up to 15 models per squad; there weakness is that they have a Weapon Skill of 3 and Ballistic Skill of 3.

Blood Claw Characteristics

WS:3 BS:3 S:4 T:4 W:1 I:4 A:1 Ld:8 Sv:3+

Blood claws are primarily an assault unit so you want to get them into close combat in the right place at the right time.  Let us talk a bit about strengths and weaknesses.

Strengths

·         Strength in numbers: Blood claws can number up to 15 per squad; meaning that you have a lot of bodies to throw at the enemy you will lose a few men but still be able to keep the momentum of the impact.

·         Blood claws can get +2 attacks when charging and +1 from having a bolt pistol and a close combat weapon.

Weaknesses

·         Weapon and Ballistic skills; they have a 3 in both meaning to shoot they hit on 4’s in close combat they might still hit on 4’s but they can easily get hit on 3’s against models with a higher weapons skill.

·         Headstrong is a special rule that says the Blood Claws will not use their guns if a Wolf Guard or Independent character is not present in the unit and they will charge the moment they will get in range.

Unit Load out’s

                The standard load out of a Blood Claw is a Bolt Pistol and a Close Combat Weapon; meaning that when you choose a special shooting weapon, that model losses his additional +1 for having 2 CCW’s

·         Blood Claws can be given the following

o   One model can replace his Bolt pistol with either a Flamer, Meltagun, or Plasma gun

o   One model can replace his Bolt pistol with a Plasma Pistol

o   One Blood claw may replace his CCW (Close Combat Weapon) with either a power (Sword, Axe, Maul), or a Power fist.

o   If the squad numbers 15 a second blood claw can be giving another shooting weapon from the list.

 

Battlefield Tactics

·         Unit size: 15 + 2

o   Unit Composition

§  Wolf Priest (Gives preferred enemy, unit becomes fearless, has saga of the Hunter)

§  Wolf Guard pack leader (Thunderhammer, Stormshield) I would like to give him Mark of the wulfen instead of the thunderhammer.

§  15 blood claws

·         Meltagun for tanks

·         Plasma Pistol, or maybe a flamer for wide incase of being charged.

·         Fire supporting Unit

o   Grey hunters in a drop pod on the side that the blood claws come in. This unit will have a Rune priest in it to provide additional support.

This unit will be for outflanking the enemy. Remember brothers they are a meaty unit and can take a few hits, but I would prefer that you take the flank of least resistance; meaning that put them on the flank where the enemy is weakest and can’t shoot them up. The Grey Hunters will give the unit firing support so that he blood claws can gear up for the charge in the next turn.  

In the shooting phase the blood claws can fire 13 bolter shots, 1 plasma shot, and 1 melta shot at a unit. It will help clear the way for the charge

·         Unit size: 15 + 1

o   Unit Compositoin

§  Wolf Priest

§  15 blood claws (Melta gun, power weapon or fist)

§  Land Raider Crusader

The Land Raider will help get your Blood Claws past into the enemy lines and have them ready to attack by turn 2. I the wolf priest will make sure that they don’t run from the fight in close combat and will make sure that they reroll ones with “Preferred Enemy”.

No comments:

Post a Comment