Blood Claws are the hot blooded, head strong youths of the
Space Wolves Chapter. They are legendary for their headlong charges into the
battle lines of the enemy ready and willing to rip them apart even at the cost
of their own lives.
Now players have to UNDERSTAND that
Blood Claws are an expensive unit, 225 points to be exact but they are not
worthless. Blood Claw units can number up to 15 models per squad; there
weakness is that they have a Weapon Skill of 3 and Ballistic Skill of 3.
Blood Claw
Characteristics
WS:3 BS:3 S:4 T:4 W:1 I:4 A:1 Ld:8 Sv:3+
Blood claws are primarily an
assault unit so you want to get them into close combat in the right place at
the right time. Let us talk a bit about
strengths and weaknesses.
Strengths
·
Strength in numbers: Blood claws can number up
to 15 per squad; meaning that you have a lot of bodies to throw at the enemy
you will lose a few men but still be able to keep the momentum of the impact.
·
Blood claws can get +2 attacks when charging and
+1 from having a bolt pistol and a close combat weapon.
Weaknesses
·
Weapon and Ballistic skills; they have a 3 in
both meaning to shoot they hit on 4’s in close combat they might still hit on
4’s but they can easily get hit on 3’s against models with a higher weapons
skill.
·
Headstrong is a special rule that says the Blood
Claws will not use their guns if a Wolf Guard or Independent character is not
present in the unit and they will charge the moment they will get in range.
Unit Load out’s
The
standard load out of a Blood Claw is a Bolt Pistol and a Close Combat Weapon;
meaning that when you choose a special shooting weapon, that model losses his
additional +1 for having 2 CCW’s
·
Blood Claws can be given the following
o
One model can replace his Bolt pistol with
either a Flamer, Meltagun, or Plasma gun
o
One model can replace his Bolt pistol with a
Plasma Pistol
o
One Blood claw may replace his CCW (Close Combat
Weapon) with either a power (Sword, Axe, Maul), or a Power fist.
o
If the squad numbers 15 a second blood claw can
be giving another shooting weapon from the list.
Battlefield Tactics
·
Unit
size: 15 + 2
o
Unit Composition
§
Wolf Priest (Gives preferred enemy, unit becomes
fearless, has saga of the Hunter)
§
Wolf Guard pack leader (Thunderhammer,
Stormshield) I would like to give him Mark of the wulfen instead of the
thunderhammer.
§
15 blood claws
·
Meltagun for tanks
·
Plasma Pistol, or maybe a flamer for wide incase
of being charged.
·
Fire
supporting Unit
o
Grey hunters in a drop pod on the side that the
blood claws come in. This unit will have a Rune priest in it to provide
additional support.
This unit will be for outflanking
the enemy. Remember brothers they are a meaty unit and can take a few hits, but
I would prefer that you take the flank of least resistance; meaning that put
them on the flank where the enemy is weakest and can’t shoot them up. The Grey
Hunters will give the unit firing support so that he blood claws can gear up
for the charge in the next turn.
In the shooting phase the blood
claws can fire 13 bolter shots, 1 plasma shot, and 1 melta shot at a unit. It
will help clear the way for the charge
·
Unit size:
15 + 1
o
Unit Compositoin
§
Wolf Priest
§
15 blood claws (Melta gun, power weapon or fist)
§
Land Raider Crusader
The Land Raider will help get your Blood Claws past into the
enemy lines and have them ready to attack by turn 2. I the wolf priest will
make sure that they don’t run from the fight in close combat and will make sure
that they reroll ones with “Preferred Enemy”.
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