Wednesday, July 9, 2014

Codes Astartes Fenrykas - Lukas the Trickster


According to legend Lukas is by far the most rowdy Son of Russ that I believe any have encountered; even the Orks must find him annoying to a certain extent.  Anyway, Lukas is a blood claw that has never even risen to the ranks of the grey hunters; even though his skills prove that he could be a Wolf Guard battle leader. He is known for playing pranks on Wolf Lords, and he has developed a reputation among the Blood Claws for his rebellious nature. I wish that Games Workshop made a novella about him; people would find him so cool to read about.

WS:5 BS:5 S:4 T:4 W:2 I:5 A:3 Ld:8 Sv:3+

Lukas has some interesting rules that go with him.

·         Rebellious is kind of a downside side rule; it means that the unit that has Lukas in it can’t have a Leadership higher than 8. So you have to make those leadership tests count.

·         Pelt of the Doppegangrel is a wargear with a special ability. When Lukas is in a challenge; all of the enemy models successful to hit rolls must be re-rolled. The pelt simply makes hit hard for the enemy to hit him making it harder for him to die.

·         I saved the most fun rule for last. The Last Laugh is one of the most interesting rules that were created.  If Lukas is ever bested in battle he plans on taking the ultimate revenge on the one who killed him. Both players roll a dice, and if the space wolves’ players result is equal to or higher than the opposing players result then all models within base contact of Lukas are removed from play. No armor or invulnerable saves.

Lukas is loaded out with

·         Wolf Claw

·         Plasma pistol

·         Power Armor

Meaning that Lukas is a fleshy unit to have to work with, but since he is a character and you can have up to 15 blood claws you can do a lot of lookout sir roll’s.

 

Battle Tactics

·         Since Blood Claws are mainly an assault unit, you want to get them into the thick of things soon. I would give the blood claws an assault vehicle like the Land Raider Crusader. Since the Crusader has a transport capacity of 16 models you can have enough to put a wolf guard squad leader or an Independent Character like Rune priest into the squad.  You basically have to power run the unit into the enemy moving flat out the entire set of turns it requires for you to get the Blood Claws into enemy lines.  After they are in you send them into the charge and if you have the unit attack with a unit with a character or special character that your opponent needs make sure to have Lukas challenge him to combat cause it might not be so welcoming for the enemy.

o   NOTE: I suggest that players put a rune priest into the unit with either the biomancy or divination powers to help the unit deal more damage.

§  I was running a simulation and found that if you use the primeris power from divination you can have blood claws re-roll all failed to hit rolls against the enemy.

o   Biomancy can augment the unit to the point in which they could be a short tempered wrecking ball. But not for a unit that is primarily for assaulting.

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